jabol123
Administrator
Dołączył: 05 Mar 2009
Posty: 26
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany: Czw 20:43, 05 Mar 2009 |
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wkładamy odpowiednia ilość kamyków do bp. Bot automatycznie przekłada kamyki z backpacka do lewej ręki.
Kod: |
Const
SmallID = 1781
SmallAmount = 5
Function GetItemFromOpenBackpack(ID, Index: integer): TItem;
var
x: integer;
y: integer;
begin
Result := nil;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
if x = Index then Continue;
for y := 0 to Self.Containers.Container[x].Count - 1 do
begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then
begin
Result := Self.Containers.Container[x].Item[y];
Exit;
end;
end;
end;
end;
function CountItemAmountFromOpenBackpack(ID: integer): integer;
var
x: integer;
y: integer;
begin
Result := 0;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
for y := 0 to Self.Containers.Container[x].Count - 1 do begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then begin
Result := Result + Self.Containers.Container[x].Item[y].Amount;
end;
end;
end;
end;
while not terminated do
begin
UpdateWorld;
SmallStone := GetItemFromOpenBackpack(SmallID, Self.Containers.Count);
if SmallStone <> nil then SmallStone.MoveToContainer(Self.Containers.Container[0], 0, 0);
if (Self.LeftHand.ID = SmallID) then
begin
if (Self.LeftHand.Amount < 90) then
begin
SmallStone := GetItemFromOpenBackpack(SmallID, Self.Containers.Count);
if SmallStone <> nil then SmallStone.MoveToBody(Self.LeftHand, 0);
end;
end else begin
SmallCount := CountItemAmountFromOpenBackpack(SmallID);
if SmallCount >= SmallAmount then
begin
Self.LeftHand.MoveToBody(Self.Arrow, 0);
Sleep(500);
SmallStone := GetItemFromOpenBackpack(SmallID, Self.Containers.Count);
if SmallStone <> nil then SmallStone.MoveToBody(Self.LeftHand, 0);
end else if Self.LeftHand.ID = 0 then Self.Arrow.MoveToBody(Self.LeftHand, 0);
end;
Sleep(500);
end;
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